OpenMesh
CompositeTraits.hh
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48//=============================================================================
49//
50// CLASS Traits
51//
52//=============================================================================
53
54#ifndef OPENMESH_SUBDIVIDER_ADAPTIVE_COMPOSITETRAITS_HH
55#define OPENMESH_SUBDIVIDER_ADAPTIVE_COMPOSITETRAITS_HH
56
57
58//== INCLUDES =================================================================
59
60#include <map>
62
63//== NAMESPACE ================================================================
64
65namespace OpenMesh { // BEGIN_NS_OPENMESH
66namespace Subdivider { // BEGIN_NS_DECIMATER
67namespace Adaptive { // BEGIN_NS_ADAPTIVE
68
69
70//== CLASS DEFINITION =========================================================
71
75// typedef unsigned short state_t;
76// const state_t mask_final = 1 << ((sizeof(state_t)*8)-1);
77// const state_t mask_state = ~mask_final;
78
82{
83 typedef int state_t;
84 typedef bool final_t;
85
86
88 struct State
89 {
90 int state : 31;
91 unsigned final : 1;
92 };
93
94 // ---------------------------------------- attributes
95
96 // add face normals
97 FaceAttributes( OpenMesh::Attributes::Normal );
98
99 // add vertex normals
100 VertexAttributes( OpenMesh::Attributes::Normal );
101
102 // add previous halfedge handle
103 HalfedgeAttributes( OpenMesh::Attributes::PrevHalfedge );
104
105 // ---------------------------------------- items
106
108 {
109
110 private:
111
112 typedef typename Refs::Point Point;
113 typedef typename Refs::HalfedgeHandle HalfedgeHandle;
114 typedef std::map<state_t, Point> PositionHistory;
115
116 State state_;
117 HalfedgeHandle red_halfedge_;
118
119 PositionHistory pos_map_;
120
121 public:
122
123 // face state
124 state_t state() const { return state_t(state_.state); }
125 void set_state(const state_t _s) { state_.state = _s; }
126 void inc_state() { ++state_.state; }
127
128 // face not final if divided (loop) or edge not flipped (sqrt(3))
129 final_t final() const { return final_t(state_.final); }
130 void set_final() { state_.final = true; }
131 void set_not_final() { state_.final = false; }
132
133 // halfedge of dividing edge (red-green triangulation)
134 const HalfedgeHandle& red_halfedge() const { return red_halfedge_; }
135 void set_red_halfedge(const HalfedgeHandle& _h) { red_halfedge_ = _h; }
136
137 // position of face, depending on generation _i.
138 void set_position(const int& _i, const Point& _p) { pos_map_[_i] = _p; }
139 const Point position(const int& _i) {
140 if (pos_map_.find(_i) != pos_map_.end())
141 return pos_map_[_i];
142 else {
143
144 if (_i <= 0) {
145 return Point(0.0, 0.0, 0.0);
146 }
147
148 return position(_i - 1);
149 }
150 }
151 }; // end class FaceTraits
152
153
155 {
156
157 private:
158
159 typedef typename Refs::Point Point;
160 typedef std::map<state_t, Point> PositionHistory;
161
162 State state_;
163 PositionHistory pos_map_;
164
165 public:
166
167 typedef typename Refs::Scalar Scalar;
168
169 // Scalar weight_;
170
171 // state of edge
172 state_t state() const { return state_t(state_.state); }
173 void set_state(const state_t _s) { state_.state = _s; }
174 void inc_state() { ++state_.state; }
175
176 // edge not final if dividing face (Loop) or edge not flipped (SQRT(3))
177 final_t final() const { return final_t(state_.final); }
178 void set_final() { state_.final = true; }
179 void set_not_final() { state_.final = false; }
180
181 // position of edge, depending on generation _i.
182 void set_position(const int& _i, const Point& _p) { pos_map_[_i] = _p; }
183
184 const Point position(const int& _i) {
185
186 if (pos_map_.find(_i) != pos_map_.end())
187 return pos_map_[_i];
188 else
189 {
190 if (_i <= 0)
191 {
192 const Point zero_point(0.0, 0.0, 0.0);
193 return zero_point;
194 }
195
196 return position(_i - 1);
197 }
198 }
199 }; // end class EdgeTraits
200
201
203 {
204
205 private:
206
207 typedef typename Refs::Point Point;
208 typedef std::map<state_t, Point> PositionHistory;
209
210 State state_;
211 PositionHistory pos_map_;
212
213 public:
214
215 // state of vertex
216 state_t state() const { return state_.state; }
217 void set_state(const state_t _s) { state_.state = _s; }
218 void inc_state() { ++state_.state; }
219
220
221 // usually not needed by loop or sqrt(3)
222 final_t final() const { return state_.final; }
223 void set_final() { state_.final = true; }
224 void set_not_final() { state_.final = false; }
225
226 // position of vertex, depending on generation _i. (not for display)
227 void set_position(const int& _i, const Point& _p) { pos_map_[_i] = _p; }
228 const Point position(const int& _i) {
229
230 if (pos_map_.find(_i) != pos_map_.end())
231
232 return pos_map_[_i];
233
234 else {
235
236 if (_i <= 0) {
237
238 const Point zero_point(0.0, 0.0, 0.0);
239 return zero_point;
240 }
241
242 return position(_i - 1);
243 }
244 }
245 }; // end class VertexTraits
246}; // end class CompositeTraits
247
248
249// export items to namespace to maintain compatibility
251typedef CompositeTraits::final_t final_t;
253
254//=============================================================================
255} // END_NS_ADAPTIVE
256} // END_NS_SUBDIVIDER
257} // END_NS_OPENMESH
258//=============================================================================
259#endif // OPENMESH_SUBDIVIDER_ADAPTIVE_COMPOSITETRAITS_HH defined
260//=============================================================================
Contains all the mesh ingredients like the polygonal mesh, the triangle mesh, different mesh kernels ...
Definition: MeshItems.hh:59
@ Normal
Add normals to mesh item (vertices/faces)
Definition: Attributes.hh:82
@ PrevHalfedge
Add storage for previous halfedge (halfedges). The bit is set by default in the DefaultTraits.
Definition: Attributes.hh:84
CompositeTraits::state_t state_t
Adaptive Composite Subdivision framework.
Definition: CompositeTraits.hh:250
Base class for all traits.
Definition: Traits.hh:122
Vec3f Point
The default coordinate type is OpenMesh::Vec3f.
Definition: Traits.hh:124
Adaptive Composite Subdivision framework.
Definition: CompositeTraits.hh:82
int state_t
External representation for intermediate state.
Definition: CompositeTraits.hh:83
bool final_t
External representation for final flag.
Definition: CompositeTraits.hh:84
Storage type for intermediate states and the final flag of a mesh entity.
Definition: CompositeTraits.hh:89
This file defines the default traits and some convenience macros.
#define FaceTraits
Macro for defining the face traits. See Specifying your MyMesh.
Definition: Traits.hh:103
#define VertexTraits
Macro for defining the vertex traits. See Specifying your MyMesh.
Definition: Traits.hh:91
#define EdgeTraits
Macro for defining the edge traits. See Specifying your MyMesh.
Definition: Traits.hh:99

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