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QuadricT.hh
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50//=============================================================================
51//
52// CLASS QuadricT
53//
54//=============================================================================
55
56#ifndef OPENMESH_GEOMETRY_QUADRIC_HH
57#define OPENMESH_GEOMETRY_QUADRIC_HH
58
59
60//== INCLUDES =================================================================
61
62#include "Config.hh"
63#include <OpenMesh/Core/Geometry/VectorT.hh>
64#include <OpenMesh/Core/Utils/GenProg.hh>
65
66//== NAMESPACE ================================================================
67
68namespace OpenMesh { //BEGIN_NS_OPENMESH
69namespace Geometry { //BEGIN_NS_GEOMETRY
70
71
72//== CLASS DEFINITION =========================================================
73
74
81template <class Scalar>
83{
84public:
85 typedef Scalar value_type;
86 typedef QuadricT<Scalar> type;
87 typedef QuadricT<Scalar> Self;
88 // typedef VectorInterface<Scalar, VecStorage3<Scalar> > Vec3;
89 // typedef VectorInterface<Scalar, VecStorage4<Scalar> > Vec4;
90 //typedef Vector3Elem Vec3;
91 //typedef Vector4Elem Vec4;
92
94 QuadricT(Scalar _a, Scalar _b, Scalar _c, Scalar _d,
95 Scalar _e, Scalar _f, Scalar _g,
96 Scalar _h, Scalar _i,
97 Scalar _j)
98 : a_(_a), b_(_b), c_(_c), d_(_d),
99 e_(_e), f_(_f), g_(_g),
100 h_(_h), i_(_i),
101 j_(_j)
102 {
103 }
104
105
107 QuadricT( Scalar _a=0.0, Scalar _b=0.0, Scalar _c=0.0, Scalar _d=0.0 )
108 : a_(_a*_a), b_(_a*_b), c_(_a*_c), d_(_a*_d),
109 e_(_b*_b), f_(_b*_c), g_(_b*_d),
110 h_(_c*_c), i_(_c*_d),
111 j_(_d*_d)
112 {}
113
114 template <class _Point>
115 explicit QuadricT(const _Point& _pt)
116 {
117 set_distance_to_point(_pt);
118 }
119
120 template <class _Normal, class _Point>
121 QuadricT(const _Normal& _n, const _Point& _p)
122 {
123 set_distance_to_plane(_n,_p);
124 }
125
126 //set operator
127 void set(Scalar _a, Scalar _b, Scalar _c, Scalar _d,
128 Scalar _e, Scalar _f, Scalar _g,
129 Scalar _h, Scalar _i,
130 Scalar _j)
131 {
132 a_ = _a; b_ = _b; c_ = _c; d_ = _d;
133 e_ = _e; f_ = _f; g_ = _g;
134 h_ = _h; i_ = _i;
135 j_ = _j;
136 }
137
138 //sets the quadric representing the squared distance to _pt
139 template <class _Point>
140 void set_distance_to_point(const _Point& _pt)
141 {
142 set(1, 0, 0, -_pt[0],
143 1, 0, -_pt[1],
144 1, -_pt[2],
145 dot(_pt,_pt));
146 }
147
148 //sets the quadric representing the squared distance to the plane [_a,_b,_c,_d]
149 void set_distance_to_plane(Scalar _a, Scalar _b, Scalar _c, Scalar _d)
150 {
151 a_ = _a*_a; b_ = _a*_b; c_ = _a*_c; d_ = _a*_d;
152 e_ = _b*_b; f_ = _b*_c; g_ = _b*_d;
153 h_ = _c*_c; i_ = _c*_d;
154 j_ = _d*_d;
155 }
156
157 //sets the quadric representing the squared distance to the plane
158 //determined by the normal _n and the point _p
159 template <class _Normal, class _Point>
160 void set_distance_to_plane(const _Normal& _n, const _Point& _p)
161 {
162 set_distance_to_plane(_n[0], _n[1], _n[2], -dot(_n,_p));
163 }
164
166 void clear() { a_ = b_ = c_ = d_ = e_ = f_ = g_ = h_ = i_ = j_ = 0.0; }
167
170 {
171 a_ += _q.a_; b_ += _q.b_; c_ += _q.c_; d_ += _q.d_;
172 e_ += _q.e_; f_ += _q.f_; g_ += _q.g_;
173 h_ += _q.h_; i_ += _q.i_;
174 j_ += _q.j_;
175 return *this;
176 }
177
178 QuadricT<Scalar> operator+(const QuadricT<Scalar>& _other ) const
179 {
180 QuadricT<Scalar> result = *this;
181 return result += _other;
182 }
183
184
187 {
188 a_ *= _s; b_ *= _s; c_ *= _s; d_ *= _s;
189 e_ *= _s; f_ *= _s; g_ *= _s;
190 h_ *= _s; i_ *= _s;
191 j_ *= _s;
192 return *this;
193 }
194
195 QuadricT<Scalar> operator*(Scalar _s) const
196 {
197 QuadricT<Scalar> result = *this;
198 return result *= _s;
199 }
200
202 template <class _Vec4>
203 _Vec4 operator*(const _Vec4& _v) const
204 {
205 Scalar x(_v[0]), y(_v[1]), z(_v[2]), w(_v[3]);
206 return _Vec4(x*a_ + y*b_ + z*c_ + w*d_,
207 x*b_ + y*e_ + z*f_ + w*g_,
208 x*c_ + y*f_ + z*h_ + w*i_,
209 x*d_ + y*g_ + z*i_ + w*j_);
210 }
211
213 template <class _Vec>
214 Scalar operator()(const _Vec& _v) const
215 {
216 return evaluate(_v, GenProg::Int2Type<vector_traits<_Vec>::size_>());
217 }
218
219 Scalar a() const { return a_; }
220 Scalar b() const { return b_; }
221 Scalar c() const { return c_; }
222 Scalar d() const { return d_; }
223 Scalar e() const { return e_; }
224 Scalar f() const { return f_; }
225 Scalar g() const { return g_; }
226 Scalar h() const { return h_; }
227 Scalar i() const { return i_; }
228 Scalar j() const { return j_; }
229
230 Scalar xx() const { return a_; }
231 Scalar xy() const { return b_; }
232 Scalar xz() const { return c_; }
233 Scalar xw() const { return d_; }
234 Scalar yy() const { return e_; }
235 Scalar yz() const { return f_; }
236 Scalar yw() const { return g_; }
237 Scalar zz() const { return h_; }
238 Scalar zw() const { return i_; }
239 Scalar ww() const { return j_; }
240
241protected:
242
244 template <class _Vec3>
245 Scalar evaluate(const _Vec3& _v, GenProg::Int2Type<3>/*_dimension*/) const
246 {
247 Scalar x(_v[0]), y(_v[1]), z(_v[2]);
248 return a_*x*x + 2.0*b_*x*y + 2.0*c_*x*z + 2.0*d_*x
249 + e_*y*y + 2.0*f_*y*z + 2.0*g_*y
250 + h_*z*z + 2.0*i_*z
251 + j_;
252 }
253
255 template <class _Vec4>
256 Scalar evaluate(const _Vec4& _v, GenProg::Int2Type<4>/*_dimension*/) const
257 {
258 Scalar x(_v[0]), y(_v[1]), z(_v[2]), w(_v[3]);
259 return a_*x*x + 2.0*b_*x*y + 2.0*c_*x*z + 2.0*d_*x*w
260 + e_*y*y + 2.0*f_*y*z + 2.0*g_*y*w
261 + h_*z*z + 2.0*i_*z*w
262 + j_*w*w;
263 }
264
265private:
266
267 Scalar a_, b_, c_, d_,
268 e_, f_, g_,
269 h_, i_,
270 j_;
271};
272
273
276
279
280
281//=============================================================================
282} // END_NS_GEOMETRY
283} // END_NS_OPENMESH
284//============================================================================
285#endif // OPENMESH_GEOMETRY_HH defined
286//=============================================================================
Contains all the mesh ingredients like the polygonal mesh, the triangle mesh, different mesh kernels ...
Definition: MeshItems.hh:59
osg::Vec3f::ValueType dot(const osg::Vec3f &_v1, const osg::Vec3f &_v2)
Adapter for osg vector member computing a scalar product.
Definition: VectorAdapter.hh:176
/class QuadricT Geometry/QuadricT.hh
Definition: QuadricT.hh:83
_Vec4 operator*(const _Vec4 &_v) const
multiply 4D vector from right: Q*v
Definition: QuadricT.hh:203
void clear()
set all entries to zero
Definition: QuadricT.hh:166
Scalar evaluate(const _Vec4 &_v, GenProg::Int2Type< 4 >) const
evaluate quadric Q at 4D vector v: v*Q*v
Definition: QuadricT.hh:256
QuadricT< Scalar > & operator+=(const QuadricT< Scalar > &_q)
add quadrics
Definition: QuadricT.hh:169
Scalar evaluate(const _Vec3 &_v, GenProg::Int2Type< 3 >) const
evaluate quadric Q at 3D vector v: v*Q*v
Definition: QuadricT.hh:245
QuadricT(Scalar _a, Scalar _b, Scalar _c, Scalar _d, Scalar _e, Scalar _f, Scalar _g, Scalar _h, Scalar _i, Scalar _j)
construct with upper triangle of symmetrix 4x4 matrix
Definition: QuadricT.hh:94
QuadricT< Scalar > & operator*=(Scalar _s)
multiply by scalar
Definition: QuadricT.hh:186
Scalar operator()(const _Vec &_v) const
evaluate quadric Q at (3D or 4D) vector v: v*Q*v
Definition: QuadricT.hh:214
QuadricT(Scalar _a=0.0, Scalar _b=0.0, Scalar _c=0.0, Scalar _d=0.0)
constructor from given plane equation: ax+by+cz+d_=0
Definition: QuadricT.hh:107
Helper class providing information about a vector type.
Definition: vector_traits.hh:89

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